With supply issues still making it difficult for the average consumer to purchase a PlayStation 5 or Xbox Series X/S at retail, the intergenerational era remained. With even major first-party studios such as Sony Santa Monica embracing cross-generational development through 2022, users were hoping for more forward-looking titles. It turns out that the team behind the upcoming The Quarry might be among the first studios to fully embrace current-gen hardware.
Supermassive Games shared a job posting today on Twitter for a VFX artist position. At first glance, there is nothing unusual about this. Studios usually have future games in mind when creating existing projects, so they are constantly hiring even though development is going smoothly on publicly announced games.
However, on the job posting itself, Supermassive Games writes “you’ll be pushing the boundaries of what’s possible on next-gen rigs and high-end PC GPUs.” This push towards next-gen rigs and high-end PC GPUs is also mentioned in the studio’s tweet.
This wording suggests that the team’s next publicly announced game will be current-gen only. More tellingly, the mention of high-end PC GPUs indicates that we could see much more extensive use of ray-tracing technology, which currently exists in limited capacity in House of Ashes. As of this writing, The Quarry and The Dark Pictures: The Devil in Me are still planned as cross-gen titles.
This news may remind users of Gotham Knights. It was originally announced two years ago for current-gen and last-gen systems. For three days, however, Warner Bros. Montreal has announced the cancellation of the PS4 and Xbox One versions to ensure the best possible experience for players. It led to one side defending the decision, with another group lamenting the lack of last-gen support.
While this is surely disappointing for a gaming audience, it’s not the worst thing that can happen. Modern hardware cannot be advanced if resources have to be removed to ensure that a game can fit the capabilities of hardware that is nearly a decade old. Scalability can only go so far before a game’s visual fidelity or design must be mastered to accommodate real-world game development and hardware constraints. In the case of Gotham Knights, while it doesn’t scream current-gen, perhaps the performance just wasn’t enough on last-gen consoles.