First-person survival horror ILL is the closest you’ll get to another game based on The Thing. In a new trailer revealed at the Future Games Show Powered by Mana, this ghastly FPS showcased its hideous monsters: supernatural messes of human flesh and bone mutated to consume the player.

The wobbly parodies of meat you’ll face in ILL are also more than meets the eye. These creatures can transform in real time as you fight, dividing and rearranging their masses of torn flesh into more hideous forms that will force you to re-evaluate combat as you go. This also doesn’t mince words as to how you’ll deal with the threats you face, with a focus on dismemberment. Blow up heads, arms and legs, or whatever it takes to slow these creatures down or give you an advantage to keep fighting. He may even try to break up the environment around him to create space or an opportunity to escape.

That’s not to say you can take down every threat though, as this is a survival horror game through and through – managing ammo and resources is a big part of the experience, so you’ll need to think tactically about when to play. pull the trigger. especially when the shards you shoot can take on a life of their own. Stealth is the best approach early on. Staying hidden to access danger and planning accordingly will be a much better strategy to start with.

But while the creatures you face may be many tentacled and limbed monstrosities, this is a hard-hitting, straight-to-the-point horror story. It will be up to you to find out what is really going on, but you will do so through an easy-to-follow story that reveals the secrets of both the main character and what is going on around him. All you have to do is survive whatever has invaded your world, while trying to escape from it.

Stay up to date on Twitter or support developers in patreon.

To see more amazing games featured during today’s Future Games Show, check out our official Steam page (opens in a new tab).

Similar Posts

Leave a Reply

Your email address will not be published. Required fields are marked *